v1.1.2 · live
Emberfall
Emberfall plays on 6 reels and 5 rows: 8 or more matching symbols anywhere pay, the winners leave, the grid refills and pays again, up to 8 refills a spin. Embers carry multipliers from 2x to 500x and the sum of the Embers on the final grid multiplies the spin's win. Three or more Scatters start free spins, where the Ember values pool for the whole session, up to 250x. Two buys: Ember Buy at 100x and Forge Buy at 250x of the base bet, Forge Buy with Embers from 5x to 100x on every spin. The maximum win is 5,000x the base bet in every mode.
The demo plays the certified version on our server with play money: every launch is a fresh session on a full demo balance. 18+.
Demo link, for anyone: getbackgames.com/play/emberfall/. Open or share this link and the game starts at once, with a full demo balance every time.

The facts
- Grid6 reels × 5 rows, pays anywhere from 8
- Hit rate, base game1 in 3.61
- Free spins1 in 344.8 base rounds
- Embers2x to 500x in the base game; 2x to 25x in free spins, pooled to 250x; 5x to 100x in Forge Buy
- Simulation1,000,000 rounds per mode
- Versionv1.1.2, published 18 Oct 2026; immutable
Rules and paytable
Rules and paytable
The rules text below is the published text the game itself shows, word for word, with the server's placeholders filled from the stat sheet.
How to play
Emberfall is played on a grid of 6 reels and 5 rows. Symbols pay anywhere on the grid: 8 or more matching symbols, in any positions, award the paytable value for that symbol and count, multiplied by the base bet. The base bet is the bet amount selected for the round; every win in this game is a multiple of it, never of the price of a bought feature. After every win the winning symbols are removed, the symbols above them fall into the empty places, new symbols fill the grid from the top, and the grid is evaluated again. This repeats until a grid shows no win, for at most 8 refills in one spin; the grid after the last allowed refill is paid and is not refilled again. Scatter and Ember symbols never pay by count and are never removed by a win.
Paytable
Each symbol pays according to how many of it are on the grid after a reveal or a refill, as a multiple of the base bet:
H1 pays 4.0x for 8 to 9 symbols and 10.0x for 10 or more. H2 pays 2.5x for 8 to 9 symbols and 6.0x for 10 or more. H3 pays 1.6x for 8 to 9 symbols and 4.0x for 10 or more. H4 pays 1.2x for 8 to 9 symbols and 2.5x for 10 or more.
L1 pays 0.8x for 8 to 9 symbols, 1.6x for 10 to 11 and 3.2x for 12 or more. L2 pays 0.6x for 8 to 9 symbols, 1.2x for 10 to 11 and 2.4x for 12 or more. L3 pays 0.5x for 8 to 9 symbols, 1.0x for 10 to 11 and 2.0x for 12 or more. L4 pays 0.4x for 8 to 9 symbols, 0.8x for 10 to 11 and 1.6x for 12 or more. L5 pays 0.3x for 8 to 9 symbols, 0.6x for 10 to 11 and 1.2x for 12 or more.
Ember multipliers
Ember symbols carry a multiplier value, shown on the symbol when it lands. In the base game an Ember's value is from 2x to 500x. When a base-game spin's tumbles end with a win and one or more Embers are on the final grid, the spin's total win is multiplied by the sum of all Ember values on that grid. With no Ember on the final grid the win is paid unmultiplied. Ember values do not carry over from one base-game spin to the next.
At most 4 Ember symbols can enter the grid in one refill. Any further Ember the reels would bring in during that refill appears as a L5 symbol instead.
Free spins
3 or more Scatter symbols on the grid as it is first revealed award free spins: 3 scatters award 10 free spins, 4 scatters award 12 free spins, 5 or more scatters award 14 free spins. Scatters that land during the tumbles of a spin stay on the grid but do not count towards a trigger. Scatters have no pay of their own.
During free spins, 2 scatters on a revealed grid award 3 more spins, 3 or more scatters on a revealed grid award 5 more spins, added to the spins remaining. A free-spin session is limited to 20 spins in total, including every retrigger.
The Ember pool
In free spins the Ember values form a pool that lasts for the whole session. Free-spin Embers carry values from 2x to 25x. Each free spin that ends with a win first adds the Ember values on its final grid to the pool and then pays its win multiplied by the pool, so the spin that grows the pool is paid at the grown value. A winning free spin with no Ember on its final grid is paid multiplied by the pool as it stands; while the pool is empty, wins are paid unmultiplied. The pool is capped at 250x: once it is full, further Ember symbols appear as L5 symbols instead, so no Ember is ever shown that cannot count.
Ember Buy
Ember Buy costs 100x the base bet and starts a free-spin session at once. Its wins are paid in multiples of the base bet, not of the price paid. The bought feature starts with 3, 4 or 5 scatters (10, 12 or 14 free spins), drawn at 75% / 20% / 5%. The opening grid is paid as a base-game spin, and the session then plays by the free-spin rules above with the same reels, Ember values, pool and cap.
Forge Buy
Forge Buy costs 250x the base bet and starts a free-spin session in which every Ember carries a value from 5x to 100x. Its wins are paid in multiples of the base bet, not of the price paid. In this feature each winning free spin pays its win multiplied by the sum of the Ember values on its own final grid; there is no session pool. The feature starts with 3, 4 or 5 scatters (10, 12 or 14 free spins), drawn at 75% / 20% / 5%, and retriggers and the spin limit apply as in free spins.
Maximum win
The maximum win in any round is 5,000x the base bet, in every mode. Ember Buy can therefore win at most 50x its price in one round, and Forge Buy at most 20x its price. When a round's accumulated win reaches that amount the round ends at once: remaining free spins are not played, no further multiplier is applied, and the maximum win is paid.
Return to player
The theoretical return to player is 96.00% in the base game, 96.20% for Ember Buy and 96.40% for Forge Buy. These values are fixed properties of the game's outcome tables and cannot be changed by the operator.
Malfunction
Malfunction voids all pays and plays.
Paytable
Each symbol pays by how many of it are on the grid, as a multiple of the base bet.
| Symbol | 8–9 | 10+ |
|---|---|---|
| H1 | 4.0x | 10.0x |
| H2 | 2.5x | 6.0x |
| H3 | 1.6x | 4.0x |
| H4 | 1.2x | 2.5x |
| Symbol | 8–9 | 10–11 | 12+ |
|---|---|---|---|
| L1 | 0.8x | 1.6x | 3.2x |
| L2 | 0.6x | 1.2x | 2.4x |
| L3 | 0.5x | 1.0x | 2.0x |
| L4 | 0.4x | 0.8x | 1.6x |
| L5 | 0.3x | 0.6x | 1.2x |
Scatter and Ember symbols have no pay of their own: Scatters start free spins, Embers carry the multipliers.
The win ladder
Six named tiers above the nameless win, the same names on every Get Back Games title; a win's card shows its name, the amount and its own multiplier of the base bet.
| Tier | From |
|---|---|
| Warming Up | 5x |
| Solid Win | 20x |
| Big Win | 50x |
| Crazy Win | 100x |
| Unbelievable | 250x |
| Max Win | 5,000x |
Certification
Emberfall v1.1.2 ships with its certification pack: the math documentation, the gate audit and stat sheet (declared against measured on every item), the hashes of every published file and a manifest a lab recomputes with one command. The RTP is a fixed property of the published outcome tables; no operator setting changes it.
- VersionEmberfall v1.1.2 (the certified files of v1.1 republished byte for byte with the book index)
- Pack generated2026-10-18, from commit ffb9afd39b2ef77f8a9fa07f4a0e93acd66628d1
- Outcome books1,000,000 per mode; the cap of 5,000x baked into every book
- Books, basesha256 eba5d1364643ba09148d9faeeb97065eacfe5a836fb9fd784f6f606a010ba381
- Books, Ember Buysha256 3f7fb15b37f78482dc6cc6a79109b5a3a3abd6af9c80ea7251588215f3fcc25d
- Books, Forge Buysha256 3856e43d8aea6475d422a8467c3ed1886bec0fa98a638b0897d892546f461832
- Rules texttexts_en.json, sha256 1b1d923929df53071f6b841dced6811aaa9efdead81ca18b355fb9de269a87f6
Where every fact comes from
This page computes nothing. Every figure is copied from the game's certification pack and its published rules text; the file is named beside each.
| Fact | Source in the certification pack |
|---|---|
| Max win | STAT_SHEET.md, header; texts_en.json, Maximum win |
| RTP | STAT_SHEET.md, header; EMBERFALL_MATH.md §1 |
| Volatility | EMBERFALL_MATH.md §1 and §6 |
| Buys | library/publish_files/index.json |
| Grid | STAT_SHEET.md, header |
| Hit rate, base game | STAT_SHEET.md, base headline statistics |
| Free spins | STAT_SHEET.md, trigger rate |
| Embers | texts_en.json; STAT_SHEET.md, dials |
| Simulation | STAT_SHEET.md, header |
| Version | certification/README.md; EMBERFALL_MATH.md, change record |
| Paytable | STAT_SHEET.md, Paytable (§2 of the specification; texts_en.json paytable_h1_h4 and paytable_l1_l5) |
| The win ladder | WIN_TIERS.md, ruled (Kaya, 19 Oct 2026: ladder C) |
| Certification | certification/README.md, MANIFEST.md, STAT_SHEET.md |