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v1.1.2 · live

Emberfall

Emberfall plays on 6 reels and 5 rows: 8 or more matching symbols anywhere pay, the winners leave, the grid refills and pays again, up to 8 refills a spin. Embers carry multipliers from 2x to 500x and the sum of the Embers on the final grid multiplies the spin's win. Three or more Scatters start free spins, where the Ember values pool for the whole session, up to 250x. Two buys: Ember Buy at 100x and Forge Buy at 250x of the base bet, Forge Buy with Embers from 5x to 100x on every spin. The maximum win is 5,000x the base bet in every mode.

The demo plays the certified version on our server with play money: every launch is a fresh session on a full demo balance. 18+.

Demo link, for anyone: getbackgames.com/play/emberfall/. Open or share this link and the game starts at once, with a full demo balance every time.

Emberfall, the key art

The facts

Max win5,000xthe base bet, in every mode
RTP96.00%Ember Buy 96.20%, Forge Buy 96.40%; fixed, no dial
VolatilityStandardForge Buy is declared high volatility
Buys100x · 250xEmber Buy, Forge Buy, of the base bet

Rules and paytable

Rules and paytable

The rules text below is the published text the game itself shows, word for word, with the server's placeholders filled from the stat sheet.

How to play

Emberfall is played on a grid of 6 reels and 5 rows. Symbols pay anywhere on the grid: 8 or more matching symbols, in any positions, award the paytable value for that symbol and count, multiplied by the base bet. The base bet is the bet amount selected for the round; every win in this game is a multiple of it, never of the price of a bought feature. After every win the winning symbols are removed, the symbols above them fall into the empty places, new symbols fill the grid from the top, and the grid is evaluated again. This repeats until a grid shows no win, for at most 8 refills in one spin; the grid after the last allowed refill is paid and is not refilled again. Scatter and Ember symbols never pay by count and are never removed by a win.

Paytable

Each symbol pays according to how many of it are on the grid after a reveal or a refill, as a multiple of the base bet:

H1 pays 4.0x for 8 to 9 symbols and 10.0x for 10 or more. H2 pays 2.5x for 8 to 9 symbols and 6.0x for 10 or more. H3 pays 1.6x for 8 to 9 symbols and 4.0x for 10 or more. H4 pays 1.2x for 8 to 9 symbols and 2.5x for 10 or more.

L1 pays 0.8x for 8 to 9 symbols, 1.6x for 10 to 11 and 3.2x for 12 or more. L2 pays 0.6x for 8 to 9 symbols, 1.2x for 10 to 11 and 2.4x for 12 or more. L3 pays 0.5x for 8 to 9 symbols, 1.0x for 10 to 11 and 2.0x for 12 or more. L4 pays 0.4x for 8 to 9 symbols, 0.8x for 10 to 11 and 1.6x for 12 or more. L5 pays 0.3x for 8 to 9 symbols, 0.6x for 10 to 11 and 1.2x for 12 or more.

Ember multipliers

Ember symbols carry a multiplier value, shown on the symbol when it lands. In the base game an Ember's value is from 2x to 500x. When a base-game spin's tumbles end with a win and one or more Embers are on the final grid, the spin's total win is multiplied by the sum of all Ember values on that grid. With no Ember on the final grid the win is paid unmultiplied. Ember values do not carry over from one base-game spin to the next.

At most 4 Ember symbols can enter the grid in one refill. Any further Ember the reels would bring in during that refill appears as a L5 symbol instead.

Free spins

3 or more Scatter symbols on the grid as it is first revealed award free spins: 3 scatters award 10 free spins, 4 scatters award 12 free spins, 5 or more scatters award 14 free spins. Scatters that land during the tumbles of a spin stay on the grid but do not count towards a trigger. Scatters have no pay of their own.

During free spins, 2 scatters on a revealed grid award 3 more spins, 3 or more scatters on a revealed grid award 5 more spins, added to the spins remaining. A free-spin session is limited to 20 spins in total, including every retrigger.

The Ember pool

In free spins the Ember values form a pool that lasts for the whole session. Free-spin Embers carry values from 2x to 25x. Each free spin that ends with a win first adds the Ember values on its final grid to the pool and then pays its win multiplied by the pool, so the spin that grows the pool is paid at the grown value. A winning free spin with no Ember on its final grid is paid multiplied by the pool as it stands; while the pool is empty, wins are paid unmultiplied. The pool is capped at 250x: once it is full, further Ember symbols appear as L5 symbols instead, so no Ember is ever shown that cannot count.

Ember Buy

Ember Buy costs 100x the base bet and starts a free-spin session at once. Its wins are paid in multiples of the base bet, not of the price paid. The bought feature starts with 3, 4 or 5 scatters (10, 12 or 14 free spins), drawn at 75% / 20% / 5%. The opening grid is paid as a base-game spin, and the session then plays by the free-spin rules above with the same reels, Ember values, pool and cap.

Forge Buy

Forge Buy costs 250x the base bet and starts a free-spin session in which every Ember carries a value from 5x to 100x. Its wins are paid in multiples of the base bet, not of the price paid. In this feature each winning free spin pays its win multiplied by the sum of the Ember values on its own final grid; there is no session pool. The feature starts with 3, 4 or 5 scatters (10, 12 or 14 free spins), drawn at 75% / 20% / 5%, and retriggers and the spin limit apply as in free spins.

Maximum win

The maximum win in any round is 5,000x the base bet, in every mode. Ember Buy can therefore win at most 50x its price in one round, and Forge Buy at most 20x its price. When a round's accumulated win reaches that amount the round ends at once: remaining free spins are not played, no further multiplier is applied, and the maximum win is paid.

Return to player

The theoretical return to player is 96.00% in the base game, 96.20% for Ember Buy and 96.40% for Forge Buy. These values are fixed properties of the game's outcome tables and cannot be changed by the operator.

Malfunction

Malfunction voids all pays and plays.

Paytable

Each symbol pays by how many of it are on the grid, as a multiple of the base bet.

Premium symbols, as a multiple of the base bet
Symbol8–910+
H14.0x10.0x
H22.5x6.0x
H31.6x4.0x
H41.2x2.5x
Low symbols, as a multiple of the base bet
Symbol8–910–1112+
L10.8x1.6x3.2x
L20.6x1.2x2.4x
L30.5x1.0x2.0x
L40.4x0.8x1.6x
L50.3x0.6x1.2x

Scatter and Ember symbols have no pay of their own: Scatters start free spins, Embers carry the multipliers.

The win ladder

Six named tiers above the nameless win, the same names on every Get Back Games title; a win's card shows its name, the amount and its own multiplier of the base bet.

The win ladder: the name of a win from its multiple of the base bet
TierFrom
Warming Up5x
Solid Win20x
Big Win50x
Crazy Win100x
Unbelievable250x
Max Win5,000x

Certification

Emberfall v1.1.2 ships with its certification pack: the math documentation, the gate audit and stat sheet (declared against measured on every item), the hashes of every published file and a manifest a lab recomputes with one command. The RTP is a fixed property of the published outcome tables; no operator setting changes it.

Where every fact comes from

This page computes nothing. Every figure is copied from the game's certification pack and its published rules text; the file is named beside each.

FactSource in the certification pack
Max winSTAT_SHEET.md, header; texts_en.json, Maximum win
RTPSTAT_SHEET.md, header; EMBERFALL_MATH.md §1
VolatilityEMBERFALL_MATH.md §1 and §6
Buyslibrary/publish_files/index.json
GridSTAT_SHEET.md, header
Hit rate, base gameSTAT_SHEET.md, base headline statistics
Free spinsSTAT_SHEET.md, trigger rate
Emberstexts_en.json; STAT_SHEET.md, dials
SimulationSTAT_SHEET.md, header
Versioncertification/README.md; EMBERFALL_MATH.md, change record
PaytableSTAT_SHEET.md, Paytable (§2 of the specification; texts_en.json paytable_h1_h4 and paytable_l1_l5)
The win ladderWIN_TIERS.md, ruled (Kaya, 19 Oct 2026: ladder C)
Certificationcertification/README.md, MANIFEST.md, STAT_SHEET.md